Recycling App: End to End
Overview:
Everyone knows recycling has positive benefits to the planet. However, not everyone recycles, and many people who do, don’t recycle correctly. I wanted to design an app that could potentially give people more information about recycling, and make recycling easier and/or more accessible
Challenge:
Create an app which:
Promotes people to start recycling
Make recycling more accessible
Make people feel like they are making a difference on a small scale (community) and larger scale (planet)
Timeframe:
4 Weeks
Role:
Remote UX/UI Designer
Process
Research - Competitor Analysis, User Survey, User Interviews
Synthesis - Empathy Map, Persona, User Journey Map
Ideate - Sitemap, Wireframes, Prototyping
Test/Iterate - User Testing
Research
Interesting stats about the state of recycling
90% of all solid waste in the United States does not get recycled
Only 30% of recyclable waste gets recycled in the United States
8% of plastics put in recycling is actually getting recycled mainly due to contamination
Chicago’s recycling rate was 8.81% in 2018
U.S. recycling rate is 35.2%
Unless plastic is properly cleaned it will most likely end up in a landfill
Competitor Analysis
I conducted competitor analysis to see what other apps that assist with recycling do in the space. what are their recurring patterns and features.
Key Takeaways
Common features include information on locations of public recycling receptacles, information on whether certain items are recyclable or not, and instructions on how to recycle those items.
Most of the recycling apps are specific to a certain geographic region. This is because the way to recycle items varies a lot from region to region
Let’s talk to some people…
I interviewed 3 people from within my own network who recycle and collected survey responses from 19 people. I wanted to find out…
What are challenges people face when it comes to recycling
Is it convenient
What can make it more accessible
Why do people recycling
What do people do when they are unsure how to recycle something
What did we find out?
Majority of people surveyed/ interviews had curbside pickup or recycling facilities in their apartment
The most important reason people are recycling are for environmental benefits
2/3 of survey respondents recycle daily, with the remainder recycling weekly
The vast majority of people do not separate their recyclables
People who did separate, separate by paper, glass, aluminum, plastic
None of the interviewees knew how to recycle electronics properly
If someone is unsure of how to properly recycle an item, they throw it in the trash
Biggest challenge is knowing if something is recyclable
Synthesis
Using the Research findings the following empathy map was created in order to get an idea of who the user would be
Empathy Map
Using the research the following persona was created. Emma recycles on on a regular basis like the users interviewed. However she is not sure if what she is doing is helping, and is hoping some of what she does aren’t just fads
User Persona
How can we help?
In an attempt to figure out what problem to help solve, the following affinity diagram was created to get a broader view of people’s needs when it comes to recycling.
Affinity Diagram
What needs did the affinity digram reveal to us?
Knowledge on what is recyclable
Know how to recycle specific products
Need recycling locations close to them
Need places to recycle easily available
Need to feel like recycling is a natural behavior
Convenience
Feel like recycling is an integral part of their lifestyle
What to do?
I felt that the main issue people had with with recycling was knowledge based. User interviews indicated that even people who recycle regularly don’t have a lot of information on what was actually recyclable, and how to recycle certain items. Secondary research also illustrated this as a problem because this lack of knowledge causes a lot of items which people think they are recycling to end up in a landfill.
Snip of affinity diagram with the chosen POV
User Journey Map
The following journey map shows a typical situation based on research of what happens when a user is unable to find out quickly whether an item is recyclable or not.
User Journey Map
POV Statement:
Emma NEEDS to know how to recycle specific products BECAUSE if she doesn’t they will end up in a landfill
Ideate
How might we…
With a POV chosen, I took the HMW statements from the affinity diagram and brainstormed possible solutions for each statement
How might we provide a guide with steps on how to recycle all kinds of products
Possible solutions for the first HMW Statement
How might we allow Emma to figure out if items are recyclable without searching it
Possible solutions for the second HMW Statement
The solution decided upon was to provide users with an educational tool, that gives specific instructions on how to recycle products so that they don’t unknowingly end up in landfills. This solution solves one of the major problems that users were having based on the research that they were not sure how to recycle certain objects. It also helps solve one of the major problems with recycling in general, that a lot of people’s items that they think is getting recycled is actually ending up in landfills due to improper preparation
How do we get users to keep using the app?
Once users learn how to properly recycle certain items, what was making them come back to the app and continue recycling regularly? From a business perspective there needed to be features that would assist in customer retention.
Possible solutions for the following How might we statement was brainstormed to get some ideas.
How might we incentivize users to continue recycling
Possible solutions for the business HMW Statement
What is the app actually going to do?
The must haves are related to the main the main solution of educating users on how to recycle specific items
The nice to haves have to do wit customer retenion
Feature Prioritization
It has to be recognizable
I wanted the navigation of the app to be intuitive. Inspiration came from existing apps designed to assist with recycling, and fitness apps, such as MyFitnessPal which included a similar navigation when users are tracking their meals.
Sitemap
Pen to paper
With the sitemap in hand, I conducted crazy 8’s and came up with the following layouts for the a few of the main pages for the mobile app which would provide information on what is recyclable, and how to recycle specific products.
I included positive effects on the items page because in the user interviews there was a common theme of not knowing if what they are doing is actually helping, or what the impact actually is.
Community?
I wanted to promote community within the app because the end goal is making an impact on ones own town, or city, and with more people working towards that goal a greater impact can be made. The following storyboard illustrates an example of how word of mouth can spread use of the app, and possibly further action towards more thoughtful recycling and conservation.
Wireframing
The wireframes were completed, I kept the branding pretty simple for this phase. I wanted to main color to be green which represents the environment, and when an item was not recyclable I wanted a bright red X that was easy to see to signify that.
Test/Iterate
Test Objectives
Test the flow of the design
Test is users are able to navigate to specific items
Test if users can add a recyclable item to their recycling activity list
Test if users can check the recycling activity of a previous date
Five Users were remotely tested the app through zoom. I wanted to test whether users were able to
Find out how to recycle a plastic bottle
Add a water bottle to their recycling activity list
Navigate to their recycling activity today
Navigate to their recycling activity on Christmas
See who is on the app within the community
Screenshot during one of the user tests
What needs to change?
I made an affinity map to see what the strengths and weaknesses were within the app, and what updates should be made during iteration.
Affinity Map and Observations
Main Change
The part of the user which caused the most issues was when participants were asked to add the water bottle to their recent recycling activity. Users initially had to start typing what they wanted to add, and that oval with the + sign would pop up like predictive text and they could click that. Users were confused because there was a + sign there, and another one beside the input field. A couple users wondered if they would be adding the item twice.
I changed the + button to “add” and made the above oval an indicator for recently added items, which would turn green when clicked on.
“Add Item” UI change
UI after updates
“Add Item” UI change
Final prototype after updates
What’s next?
If possible I would like to add a feature where users can take pictures of barcodes of items and those items will automatically be added to their list. However, I am not sure if there is a database available with the packaging materials of of products
Add a graph function which shows monthly recycling activity. Users stated that seeing improvement on a monthly basis would motivate them to continue using the app and recycling
Create some type of way to verify that users are actually recycling what they claim they are
I would like to make the community more robust with a page dedicated to events related to conservation
Make it more clear what is required to win prizes such as gift cards to eco friendly businesses, and having a tree planted for a certain amount of points
Reflection
It is hard to build an app that helps with recycling information that can be used in any location because required preparation of recyclables varies from place to place. I was designing this app from the perspective of someone living in Chicago. If enough people who are interested in recycling properly within a city and/or community use this app, and the concept is proven, maybe Recycli can be given to orgnizations in other cities who can update the recycling directions and information so it matches the needs of their city/community.